I've got a Microlite campaign going and everyone is loving it. I have a couple of things that bug me though....
Why would anyone ever put more than one level in rogue? You gain all its mechanics first level and they never improve.
Personally I have no rogue in my party so I'm not too concerned, but I'm thinking of adding extra sneak attack damage every 5th level.
Secondly I find +1 to all skills rather odd on level up. I feel a level 15 fighter with 19 physical, 15 subterfuge, 15 communication, and 15 knowledge rather Jack of all trades. Especially if he happens to have 8 intelligence.
I'm thinking I'll solve this by instead granting 2 points to whichever ones the player wants every 2nd level. I'm also considering imposing caps based on stats.
What are other people's thoughts on this?
Hey, I'm glad you started this thread because I've had a few issues myself as the characters in my group gain levels.
For your first question I don't have any info, we don't have any multi-class characters.
Your second question has been one on my mind. The characters in my group seem pretty strong compared to what should be equal encounters. This is partly to do with their +1 skill bump each level, they are getting to the point where they can find any trap and pass most every saving throw (though they have had a run of unsually bad rolls lately).
I was thinking myself of something along the lines of one skill is equal to the characters level +3, a primary skill, another skill is equal to the character's level, a secondary skill, and all the others are equal to half the character's level. This would leave characters with particular strengths and weaknesses, not jack-of-all-trades.
This doesn't really solve the passing all saves situation but it would allow for more variation among characters and their skills.
Another thing that is causing me to have problems with supposed equal combats is that everyone has multiple attacks already at 4th level. The party can literally rip through creatures (not counting the impossibly bad rolls in the last couple of sessions). I think allowing just fighters to gain multiple attacks would help out (and save time in combat in the long run)