Recently (2 days ago) I discovered/purchased a little game called
Remnants. It's a post-apocalyptic/mech/medieval game with a lot of potential. It's rules system, called Rapidfire, is very simple. You only need 1d6 to play the entire game! And the authors left the land and some of the mysteries of the apocalypse open, which I have to give props too. Everyone starts with a mech, called Ishin in this setting, and they're really something else. The player starts with a 'factory standard' one so to speak, and as you further your adventures, they evolve as you see fit. But here's the catch: if you die, the mech returns to basic standards for someone else to find. Gives a whole new meaning to 'another man's trash...'. The mechs also evolve as you use them. For example, they can't be destroyed. Every time you take too much damage, you get 'Wrecked'. And just like a human bone, the Ishin heals and gains 1 more HP. Pretty ingenious stuff. And since they're the center of this game's attention, a great deal goes into being able to customize your Ishin, and every one is pretty much different. There's a lot of traits and specialties to choose from, from melee crazies to sniper elites or even drone operators.
I'm certainly not giving up on R&R, but I know what epic post-apoc I'm playing next
