I threatened to do it, and here it is:
The new version of my TOS Star Trek game, Where No Man Has Gone Before, switched over to Microlite20.

Anyway, this update went pretty quick--it was mostly a matter of copying over the stuff that I had fun with and ripping out all the pointless crunch, which I'm finding is a strength of Microlite. It really gives a great framework to build on. You don't need to worry about crazy rule interactions because everything's right there in front of you.
Hell, with M20, the NPC section nearly wrote itself--NPC's are so darn easy to stat up in this system, it's ridiculous.
And I've been wanting to expand/tweak the various random monster/alien/episode generator stuff for quite a while and this gave me a good excuse to do it.
Next step is going to be the Ship Combat--I'm planning on doing two versions. One's a straightforward port of the current ship combat system with some tweaks...because I like it too much to get rid of it. :lol:
Then the inevitable bug-swatting and balancing...